-
>
�Q��(zh��n)�Мy(c��)5000�}(���Z�����c���_(d��))
-
>
ܛ�����ܜy(c��)ԇ.�����c�{(di��o)��(y��u)��(sh��)�`֮·
-
>
��һ�д��aAndroid
-
>
��ȌW(xu��)��(x��)
-
>
Unreal Engine 4�{(l��n)�D��ȫ�W(xu��)��(x��)�̳�
-
>
��������Ӌ(j��)��C(j��)ϵ�y(t��ng)-ԭ����3��
-
>
Word/Excel PPT 2013�k����(y��ng)�Ï����T����ͨ-(��ٛ(z��ng)1DVD.���Z��ҕ�l�̌W(xu��)+�k��ģ��+PDF��ӕ�)
���İ�UNREAL ENGINE 4�҃�(n��i)VR��(ch��ng)�������̳�(ȫ��) ���(qu��n)��Ϣ
- ISBN��9787121354199
- �l�δa��9787121354199 ; 978-7-121-35419-9
- �b����һ���z�漈
- ��(c��)��(sh��)�����o
- ���������o
- ���ٷ��>>
���İ�UNREAL ENGINE 4�҃�(n��i)VR��(ch��ng)�������̳�(ȫ��) ������ɫ
̓�����棨Unreal Engine��UE��������Epic Games ��˾��Ʒ��������UE4 ��483 �汾����A(ch��)�M(j��n)�н̌W(xu��)��ϵ�y(t��ng)��B��UE4 �Ļ��A(ch��)֪�R(sh��)��������Ϋ@ȡ���b�����湤�������B��VR ��(ch��ng)���Ĵ�����|(zh��)���������������{(l��n)�D�Լ�ݔ����֪�R(sh��)�c(di��n)�����Y(ji��)�ό�(sh��)�H���������v���������UE4 ����VR �҃�(n��i)��(ch��ng)���������Գ����T�ߞ���Ҫ��(du��)������UE4 �ī@ȡ�_ʼ��B���Y(ji��)�ϲ�D�е�Ԕ��(x��)���E����(du��)ܛ������������ߡ���������˽�B���_���W(xu��)�T�p�ɿ������T������ʾ���S��������߅��߅�W(xu��)��
���İ�UNREAL ENGINE 4�҃�(n��i)VR��(ch��ng)�������̳�(ȫ��) ��(n��i)�ݺ�(ji��n)��
̓�����棨Unreal Engine��UE��������Epic Games ��˾��Ʒ��������UE4 ��4.8.3 �汾����A(ch��)�M(j��n)�н̌W(xu��)��ϵ�y(t��ng)��B��UE4 �Ļ��A(ch��)֪�R(sh��)��������Ϋ@ȡ���b�����湤�������B��VR ��(ch��ng)���Ĵ�����|(zh��)���������������{(l��n)�D�Լ�ݔ����֪�R(sh��)�c(di��n)�����Y(ji��)�ό�(sh��)�H���������v���������UE4 ����VR �҃�(n��i)��(ch��ng)���� �����Գ����T�ߞ���Ҫ��(du��)������UE4 �ī@ȡ�_ʼ��B���Y(ji��)�ϲ�D�е�Ԕ��(x��)���E����(du��)ܛ������������ߡ���������˽�B���_���W(xu��)�T�p�ɿ������T������ʾ���S��������߅��߅�W(xu��)��
���İ�UNREAL ENGINE 4�҃�(n��i)VR��(ch��ng)�������̳�(ȫ��) Ŀ�
1.1 ̓������4............................ 002
1.1.1 ���� ............................................002
1.1.2 ̓������4�Ĺ����h(hu��n)�� ..................002
1.1.3 ̓������4 �ī@ȡ���b ..............003
1.2 ̓������4 �������T............... 005
1.2.1 �½������(xi��ng)Ŀ ..............................005
1.2.2 ̓������4 �������� ................007
1.2.3 ̓������4 ����(g��)ģ�K��B ........007
1.3 �������̼�ע�����(xi��ng)............... 016
1.3.1 �������̱� ..................................016
1.3.2 ע�����(xi��ng) ......................................017
1.4 �����Y(ji��)............................... 018
��2 �� VR ��(ch��ng)���Ļ��A(ch��)�........019
2.1 ��(ch��ng)��ģ�͵ă�(y��u)��...................... 020
2.1.1 VR ��(ch��ng)��ǰ�ڵĽ�ģ ....................020
2.1.2 3ds Max ��(ch��ng)������ ........................020
2.1.3 ģ�͵ă�(y��u)�� ..................................024
2.2 ģ��UV ������.................... 031
2.2.1 UV �Ķ��x ....................................031
2.2.2 ��(ch��ng)��ԭUV �N�D�e(cu��)�`�ęz�� .......031
2.2.3 �����N�DUV �ӵ�չ�_ ...............033
2.3 3ds Max ���|(zh��)���N�D��Ҏ(gu��)��.... 039
2.3.1 3ds Max �IJ��|(zh��)��(y��u)�� ....................039
2.3.2 �N�D��Ҏ(gu��)�� ..................................040
2.4 3ds Max ���N�D�決���g(sh��)........ 042
2.4.1 �決��ԭ�� ..................................042
2.4.2 ��ģ�決��ģ ..............................042
2.5 3ds Max ��(ch��ng)����(d��o)��U(xi��n)E4.......... 046
2.5.1 3ds Max ģ�͵Č�(d��o)�� ....................046
2.5.2 FBX �ļ���(d��o)��U(xi��n)E4 .....................048
2.6 �����Y(ji��)............................... 049
��3 �� ̓������4 ���|(zh��).............051
3.1 ���|(zh��)����............................... 052
3.1.1 ���|(zh��)�������� ..............................052
3.1.2 ���|(zh��)���� ..................................055
3.2 ̓������4 ���|(zh��)............... 060
3.2.1 ���|(zh��)���_(d��)ʽ ..................................060
3.2.2 ���|(zh��)����(sh��) ......................................072
3.2.3 ���|(zh��)���� ......................................074
3.3 �҃�(n��i)�������|(zh��)����.................. 077
3.3.1 ���|(zh��)ݔ�� ......................................077
3.3.2 ��(sh��)�������|(zh��) ..................................088
3.4 ���ӷ�����............................ 094
3.5 �����Y(ji��)............................... 099
��4 �� ̓������4 ����.............101
4.1 ����ԭ��............................... 102
4.1.1 Lightmass���o�B(t��i)ȫ�ֹ��գ� ....................................102
4.1.2 DiffuseInterreflection
�������䣩 .................................103
4.1.3 Color Bleeding���ɫ�U(ku��)ɢ�� ....104
4.2 ��Դ�����............................ 105
4.2.1 Directional Light�������Դ�� .105
4.2.2 Point Light���c(di��n)��Դ�� ................109
4.2.3 Spot Light���۹�Դ�� ................111
4.2.4 Sky Light����⣩ .......................114
4.3 ��Դ���Ƅ�(d��ng)��......................... 116
4.3.1 Static Light���o�B(t��i)��Դ�� ..........116
4.3.2 Stationary Light���̶���Դ�� ...117
4.3.3 Movable Lights
�����Ƅ�(d��ng)��Դ�� .........................119
4.4 �҃�(n��i)����IJ���...................... 119
4.4.1 ���Ⲽ��˼· ............................119
4.4.2 ����Ą�(chu��ng)�� ................................119
4.4.3 �z���e(cu��)�`�����N�D ................128
4.5 ������������.................... 134
4.5.1 Post Process Volume
����̎���w�e�� .........................134
4.5.2 �������a(b��)�� ............................139
4.6 �����Y(ji��)............................... 142
��5 �� ̓������4 ����ϵ�y(t��ng).......143
5.1 ����ϵ�y(t��ng)��B......................... 144
5.1.1 Cascade����(j��)(li��n)������ϵ�y(t��ng) .......144
5.1.2 �����P(gu��n)�I���� ............................150
5.2 ����ϵ�y(t��ng)............................... 153
5.3 ��Ҏ(gu��)��������......................... 162
5.3.1 ����������Ч ..............................162
5.3.2 ���F������Ч ..............................169
5.3.3 ����������Ч ..............................172
5.3.4 ˮ����Ч ......................................174
5.4 ʸ����(ch��ng).................................. 177
5.4.1 ʸ����(ch��ng)��B ..................................177
5.4.2 ʸ����(ch��ng)��� ..................................178
5.4.3 Maya ����ʸ����(ch��ng) ........................179
5.5 �����Y(ji��)............................... 183
��6 �� ̓������4 �{(l��n)�D.............185
6.1 �{(l��n)�D��B............................... 186
�P(gu��n)���{(l��n)�D�c�{(l��n)�D� ................................186
6.2 ̓������4 ��������............... 188
6.2.1 �������Iʽ�_�P(gu��n)�� ......................188
6.2.2 �������Iʽ�_�P(gu��n)�T ......................196
6.2.3 �����|�l(f��)ʽ�_�P(gu��n)ˮ ......................208
6.3 �҃�(n��i)����ҕ�l����.................. 213
�҃�(n��i)����ҕ�l�������� ........................213
6.4 UI ��������........................... 226
6.4.1 ��(chu��ng)��Widget Blueprint
���ؼ��{(l��n)�D�� ...............................226
6.4.2 Widget Blueprint���ؼ��{(l��n)�D������ ...227
6.5 �����Y(ji��)............................... 242
��7 �� VR ��(ch��ng)��ݔ��.................243
7.1 ݔ���O(sh��)��PC��...................... 244
7.2 ݔ���O(sh��)��HTC ��................... 246
ݔ���O(sh��)��HTC ������ ..........................246
7.3 �����Y(ji��)............................... 249
��8 �� ����——�F(xi��n)����(ji��n)�s�L(f��ng)
VR ��(ch��ng)������.................251
8.1 ������(ch��ng)���A(y��)̎��...................... 252
8.1.1 ����3ds Max ��(ch��ng)��̎������(y��u)�� ...252
8.1.2 ��(ch��ng)��ԭUV �N�D�e(cu��)�`�ęz�� .......256
8.1.3 չ����UV ....................................257
8.1.4 �����N�D���� ..............................262
8.1.5 ��������� ..................................263
8.1.6 ����3ds Max ��(ch��ng)����(d��o)��U(xi��n)E4 .......264
8.2 ������(ch��ng)�����|(zh��)�{(di��o)��(ji��).................. 264
8.2.1 ����ģ�Ͳ��|(zh��)�{(di��o)��(ji��) ......................265
8.2.2 ���Ӻ��w���䲶�@��
���w���䲶�@ ..............................269
8.3 ������(ch��ng)������......................... 270
8.3.1 ȫ�ֹ��w�e����̎��
�w�e���� ......................................270
8.3.2 ���Ⲽ�� ......................................271
8.3.3 ��(g��u)���A(y��)�[��(j��)��(ch��ng)���z���e(cu��)�` ..........276
8.3.4 ��(g��u)���߅���(sh��)��(ch��ng)�� ..........................277
8.4 ������(ch��ng)����������.................. 279
8.4.1 �������Iʽ�_�P(gu��n)�T ......................279
8.4.2 �����|�l(f��)ʽ�_�P(gu��n)�� ......................281
8.5 �������w��ײ......................... 283
8.6 VR ��(ch��ng)��ݔ��......................... 285
8.7 �����Y(ji��)............................... 285
���İ�UNREAL ENGINE 4�҃�(n��i)VR��(ch��ng)�������̳�(ȫ��) ���ߺ�(ji��n)��
���P��SketchUp�҃�(n��i)�O(sh��)Ӌ(j��)�������_�������Y���҃�(n��i)�O(sh��)Ӌ(j��)����SketchUp BBSՓ����վ�L(zh��ng)��վ�L(zh��ng)���㽭��(sh��)(li��n)�Ƽ��F(tu��n)���O(sh��)Ӌ(j��)���O(sh��)Ӌ(j��)���O(ji��n)��
- >
�ƴ��M(j��n)ʿ�
- >
�_�����_�m�x���S�P-���b
- >
������
- >
���������~����Փ/���С��
- >
�����c����ʿ
- >
�����S�����-�������Ծ���
- >
���ČW(xu��)���ɾ���--��Ѹ�c���m/�t�T�W(xu��)�g(sh��)����(�t�T�W(xu��)�g(sh��)����)
- >
����?gu��)����x��Ѹ:�����¾�